![]() Note that the stronger the contrast between the darks and whites in your material, the stronger the displacement effect will be. You can also use the tool to generate normal maps, which are good for faking shadows in dent and crevices, at a lower processor usage. There are several other tools over here (metallic, smoothness, etc) that are similarly easy to use, but I don’t want to focus too much on them in this video. Instead, I want to draw your attention to the “Tile maps” option. One of the biggest problems with working with textures is trying to make them seamless. Seamless means that when they’re tiled, you don’t want this jarring, ugly edge that makes it obvious that you’re just repeating an image over and over again. This tool allows you to quickly blur the edge between the image tiles, allowing for a more tileable image. Once you have your texture the way you want it, you can use the “Save Project” button to quickly save all your maps to a location of your choosing.Materialize is a stand alone tool for creating materials for use in games from images. While this tool has a background in the professional games industry, the developer Mike V made it available as open source today! You can create an entire material from a single image or import the textures you have and generate the textures you need. ![]()
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June 2023
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