![]() ![]() "The extent of the player's freedom to create the character he wants is unprecedented in a hack-and-slash game." "We tried to create a universe which, even if reminding some of other fantasy worlds, is yet quite original and unique," Monte Cristo said. ![]() The cel-shaded style of the characters mark a unique visual look for the game, and the freedom of choice in where you go and how you develop is something the developer feels is paramount to the Silverfall experience. Whilst Silverfall in many respects is a traditional action RPG, following in the footsteps of Diablo, or Titan Quest, Monte Cristo is keen to point out the title's individuality at every opportunity. ![]() The availability of of a toolset is something other games, like Neverwinter Nights, have used to great success inspiring a large and loyal community following. "What is for sure is that we're working on it." "It's quite a challenge for us as we have to modify our developer tool into a public tool," the developer admitted. A game editor for Silverfall will be available to download soon after the game's 9th March release, developer Monte Cristo confirmed to Eurogamer this morning, though most of the advanced features are yet to be finalised. ![]()
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